
This should result in an overall increase in itemization for players who explore all rooms, as well as providing a source for weapon drops when playing in Arsenal Mode. The shop has several doors to optional combat and NPC rooms that can be explored for loot or skipped. This shop replaces the normal mid-floor room, in addition to its normal appearance after the boss. Shop Hubs: Bello’s shop has been expanded and now can be accessed twice per floor, allowing players more choice over when and how to spend their currency. Exciting stuff, I think I’ll have a go later Oh, and there’s currently 50 off on Steam as part of this week’s Weekend Deal. This mode was designed to be more reminiscent of Enter the Gungeon’s gun management. Lastly, for the hardcore Gungeoneer, they’ve introduced an unlockable Challenge Mode, which generates random restrictions and modifiers as you progress through the Gungeon, making the game much harder. These additional carried guns have limited ammunition, which can be replenished by finding ammo pickups (exclusively in Arsenal Mode). Any number of these weapons can be held in addition to the Blessed gun, and can be used at any time. Both of these features were influenced by player feedback, and we’d appreciate further feedback moving forward.Īrsenal Mode: a new toggleable game mode in which weapons will be available as loot as well as for purchase in shops. Similarly, the electronic score keeps things moving during tense battles before seamlessly switching to a more contemplative atmosphere during exploration.Patch 2.1.0 contains two major features which dramatically impact gameplay. The visuals are crisp, and littered with neat little interactive details. Tying all of these elements together is the game's presentation, which is fantastic throughout. All of this means that the experience has a fantastic sense of internal progression, while also feeling like an intricate and living world. What's more, there are many different secret routes through the game's challenge. After chatting with them, they'll appear in the game's small hubworld, and either set you tasks to complete or sell you items which then appear in the gungeon.

These efforts are compounded by NPCs you find as you explore.

Similarly, there are passive and active abilities hidden in chests and shops throughout the stages, which can meaningfully alter the way that battles play out. There are countless enemy types, each with new and interesting visual designs and attack patterns.

But this mechanical prowess wouldn't be worth a great deal were it not for the distinct sense of place that the game creates around it.
